Hi,
While I haven't registered this yet I've noticed an issue already. On my system it uses the FFDShow Audio codec to play the alarm which is fine. But once the alarm has finished playing it does not close the idle FFDShow Audio processes that it creates, it keeps them open consuming more and more memory per alarm played since it opens up a new one each time. Before I noticed this it was using 70mb of memory, which compared to when it's still got an alarm scheduled but hasn't played any yet(6mb) is a rather large amount. While I'd like to buy this software, I wont buy something with memory leaks.
-Andrew